0
SCORE
HULL
XP
LV 0
SUPER
RMB / E / 2-FINGER

VOID SINGER

biomech horror bullet hell
TAP / CLICK / ANY KEY TO BEGIN
WASD / ARROWS  ·  SPACE / LEFT-CLICK FIRE  ·  SHIFT FOCUS  ·  E / RIGHT-CLICK SUPER
TOUCH: THUMB MOVES · AUTO-FIRES · 2-FINGER SUPER
MAIN ×3 SUB ×3 AUX ×1 — stack to lv7  ·  MAX MAIN + MAX SUB = SYNTHESIS

CONSUMED

the void hums on
0000000
BEST: 0000000
TIME SURVIVED
0:00
BOSSES KILLED
0
TIER REACHED
1
WAVES SURVIVED
0
TAP TO TRY AGAIN

PAUSED

P · ESC · tap to resume

HOW TO PLAY

CONTROLS

KEYBOARD WASD / ARROWS — move · SPACE — fire · SHIFT — focus · E — SUPER
MOUSE Aim to steer · Left-click fire · Right-click SUPER
TOUCH Thumb drag to move · Auto-fires · 2-finger tap for SUPER
FOCUS Hold SHIFT to slow down — your tiny red hitbox appears. Only direct hits damage you.

MAIN WEAPONS — up to 3 slots, lv1–7

P VEIN PULSE — rapid twin streams. Lv5: hex-fan. Lv7: side cannons.
S SPORE SPREAD — organic fan. Scales to 17-way at lv7.
L BONE LANCE — heavy piercing shard. Lv3: twin flankers. Lv6: charged triple.
V VOID LANCE — charges then fires a void needle. Lv3: triple spread.
M MIASMA SPRAY — rapid pellet cloud. Lv3: wider and denser.
N NECROSIS BOLT — slow sticky poison bolt. Lv3: dual bolts. Lv5: flanking bolts.

SUB MODIFIERS — up to 3 slots, lv1–7

Each sub spawns a living companion that grows with level. MAX sub + MAX main = SYNTHESIS, adding a bullet effect on top.

H HOMING — scout drone fires homing missiles. More missiles per level. SYNTHESIS: all bullets home.
X SPLITTING — splitter orb showers fragments around it. More fragments per level. SYNTHESIS: bullets fragment on hit.
I PIERCING — spinning bone shard orbits and cuts through enemies. Faster and sharper per level. SYNTHESIS: bullets pierce.
V PARASITE — orbiting Parasite Core fires sinew bolts and can be slung at enemies. SYNTHESIS: kills convert enemies.
D LEECH — living tendrils reach from your hull toward nearby enemies and drain their HP. SYNTHESIS: bullets siphon HP.
O OVERLOAD — unstable orb builds a fuse and detonates near enemies. Faster detonation per level. SYNTHESIS: bullets explode.
E ECHO — ghost copy of your ship trails behind and fires from your past position. SYNTHESIS: kills echo a free shot.

AUX UNITS — 1 slot (identity)

O HUSK — parasitized escort orbits and absorbs bullets. Upgrade for more husks.
W LARVA SWARM — homing twitcher cloud. Up to 9 units at lv7.
M MAW — fleshy bullet-eater locks above you and spits bullets back.
⚡ ARC ORB — electric orb orbits you, arcs lightning to nearby enemies. Lv3: 3 arcs.

SHIPS

Each ship has a unique super, different stats, and starting loadout.

FLESH SINGER Balanced. Sinew Beam super.
THE HOLLOWED A claimed body. Starts with PARASITE — Parasite Core awakens immediately.
WRAITH VESSEL Fast, small hitbox, low HP. Molt super sheds a ghost shell.
THE OSSUARY Slow, high HP, passive regen. Marrow Surge super.
THE CONDUIT Wide spray, starts with MAW aux. Spore Cloud super.
THE MAW Graze charges SUPER 2.5× faster. Reflect super bounces enemy bullets.
THE SERAPH High shield, Reflect super.

SUPER WEAPON

Charge by grazing enemy bullets — fly close without being hit. Gold sparks = graze.

Full bar glows gold. Activate: E / right-click / 2-finger tap.

Effect depends on ship and main weapon — each ship has a unique super. PULSE = Beam Lance · SPREAD = Shockwave Nova · LANCE / VOID = Void Rift.

THE MAW charges SUPER 2.5× faster from grazes.

SURVIVAL TIPS

Stack the same pickup to upgrade it — up to level 7. Hitting max grants +200 score.

Shields (◇) absorb one hit each. CARAPACE augments add more.

Enemy bullet speed and count scales with your level — the screen will fill. Save your SUPER for a real emergency.

8 stages, each with a named boss. Choose one augment after every boss kill. Survive all 8 to face what waits beyond.

tap anywhere to close

— choose your augment —

Stage Select

choose a stage to run

Choose Your Vessel

select a ship to begin

TEST CHAMBER

god mode · scores not counted
THE EYE OF KETH-OUR HP ∞ GOD MODE